P9S - Anabeseios- The Ninth Circle -Savage-
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Aliases
Kokytos, P9S
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Complete
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Aliases: Kokytos, P9S
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Status: Complete
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Aliases
Kokytos P9S
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meta-short, banner-tall, banner-move, vert-21
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https://i.redd.it/po7lme76u33b1.jpg
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vault//Style Guides/FFXIV Icons/svg/MoogleBasket.svg
Status
Complete

Resources

Videos

Hector- P9S Animated Guide

Hector- Levinstrike Summons Mini-Guide

Kokytos’ Movelist

Move Name Description
Gluttony's Augur High raid damage.
Ravening Begins certain mechanics. Follows up with Soul Surge.
Soul Surge High raid damage.
Duality of Death Fire IV on main target, Aero IV on second aggro. Gives elemental vuln.
Dualspell Uses Blizzard III and either Pile Pyre or Thunder III.
Blizzard III Donut AoE around boss. If ice is empowered, the donut will be tighter, with smaller Pile Pyre AoEs.
Thunder III Line AoEs on all players. If empowered, AoEs will be very large.
Pile Pyre AoEs on all DPS or all Supports that require one other player to share. If fire is empowered, AoEs will be huge.
Disgorge Deactivates elements from Ravening.
Ascendant Fist Single target tank buster inflicting a bleed and a physical vuln.
Archaic Rockbreaker Cast Casts Shockwave and sends cracks that explode in circle AoEs later.
Archaic Rockbreaker Pairs AoEs on four players that must be shared with a partner.
Archaic Rockbreaker Circle AoEs that explode at the ends of the cracks.
Shockwave Knockback from center. Death if standing in the circle.
Front/Rear Combination Combo attack Outside/Inside Roundhouse > Swinging Kick > Inside/Outside Roundhouse (opposite).
Swinging Kick 180° cleave in front of or behind boss based on Front or Rear naming.
Outside/Inside Roundhouse Telegraphed donut or point blank AoE.
Archaic Demolish Shared AoEs on two players.
Levinstrike Summoning Summons four lightning orbs. Orbs and four players get limit cut markers.
Scrambled Succession Marks four players in succession with blue markers. Also starts the limit cut mechanic.
Shock Boss kicks an orb into the wall in the limit cut order.
Firemeld Boss jumps to a player in the limit cut order. Spawns tower which must be soaked. Gives lightning vuln.
Icemeld Large circle AoE on players with blue marker. Inflicts magic vuln.
Two Minds Same as Dualspell, except twice as fast.
Charybdis Spawns four persistent AoEs.
Comet Proximity AoEs from in between each Charybdis puddle. Spawns meteors, two damaged and two undamaged.
Burst Meteors hit by the AoEs will explode in a circle AoE and despawn.
Thunderbolt Cone AoEs on three closest players. Inflicts lightning vuln.
Beastly Bile Shared damage AoE on furthest player. Inflicts dark vuln.
Ecliptic Meteor Marks one of the undamaged boulders. Room-wide AoE that will kill all players that don't hide behind the other boulder.
Beastly Fury High Raid Damage
Chimeric Succession Marks four players with limit cut markers. They will be hit with Icemeld in succession.
Front/Rear Firestrikes Shared AoE Firemeld on unmarked player > Swinging Kick

Fight Timeline by Phase

Ravening 1 – Elements

0:07

Gluttony's Augur

High raid damage.

0:21

Ravening - Mage

0:32

Soul Surge

High raid damage.

0:42

Duality of Death #1

Fire IV on main target, Aero IV on second aggro. Both give elemental vuln.

0:50

Duality of Death #2

Fire IV on main target, Aero IV on second aggro. Both give elemental vuln.

0:55

Dualspell, Pile Pyre + Blizzard III

  • Pile Pyre: AoEs on all DPS or all supports that require one other player to share. If fire is empowered, the AoEs will be huge.
  • Blizzard III: Donut AoE around boss. If ice is empowered, the donut will be tighter with smaller Pile Pyre AoEs.

1:08

Dualspell, Thunder III + Blizzard III

  • Thunder III: Line AoEs on all players. If thunder is empowered, the line AoEs will be very large.
  • Blizzard III: Donut AoE around boss. If ice is empowered, the donut will be tighter with smaller Pile Pyre AoEs.

1:21

Dualspell, Pile Pyre + Blizzard III

  • Pile Pyre: AoEs on all DPS or all supports that require one other player to share. If fire is empowered, the AoEs will be huge.
  • Blizzard III: Donut AoE around boss. If ice is empowered, the donut will be tighter with smaller Pile Pyre AoEs.

1:42

Disgorge

Deactivates the effects of Ravening

Ravening 2 – Earth Combo

1:50

Ravening - Martialist

2:01

Soul Surge

High raid damage.

2:09

Ascendant Fist

Single target tank buster inflicting a bleed and a physical vuln.

2:21

Archaic Rockbreaker - Cast

Casts Shockwave and sends cracks that explode in circle AoEs later.

  • Shockwave: Knockback from center. Death if standing in the circle.

2:28

Archaic Rockbreaker - Pairs

AoEs on four players that must be shared with a partner.

2:29

Front/Rear Combination

Combo attack Outside/Inside Roundhouse > Swinging Kick > Inside/Outside Roundhouse (opposite of previous).

  • Outside/Inside Roundhouse: Telegraphed donut or point blank AoE.
  • Swinging Kick: 180° cleave in front of or behind boss based on "Front" or "Rear" naming.

2:45

Archaic Demolish

Shared AoEs on two players.

2:51

Gluttony's Augur

High raid damage.

3:02

Ascendant Fist

Single target tank buster inflicting a bleed and a physical vuln.

3:14

Disgorge

Deactivates the effects of Ravening

Ravening 3 – Limit Cut (Levinstrike Summoning)

3:24

Ravening - Chimeric

3:35

Soul Surge

High raid damage.

3:37

Levinstrike Summoning

Summons 4 lightning orbs. Orbs and four players get limit cut markers.

3:44

Scrambled Succession, (Shock + Firemeld + Icemeld) x4

  • Scrambled Succession: Marks four players in succession with blue markers. Starts the limit cut mechanic:
  • (Shock + Firemeld + Icemeld) x4:
    • Shock: Kokytos kicks an orb into the wall in the limit cut order. Spawns towers that must be soaked. Gives lightning vuln.
    • Firemeld: Shared AoE on an unmarked player.
    • Icemeld: Large circle AoE on players with blue marker. Inflicts magic vuln.

4:18

Two Minds

Same as Dualspell, but twice as fast.

4:27

Gluttony's Augur

High raid damage.

4:36

Disgorge

Deactivates the effects of Ravening

Ravening 4 – Meteors

4:46

Ravening - Beast

4:57

Soul Surge

High raid damage.

4:59

Charybdis

Spawns four persistent AoEs.

5:04

Comet

Proximity AoEs that form in-between each Charybdis puddle. Spawns meteors; two damaged, and two undamaged.

5:14

Beastly Bile Cast

Shared damage AoE on furthest player. Inflicts dark vuln.

5:21

Thunderbolt, Beastly Bile

  • Thunderbolt: Cone AoEs on three closest players. Inflicts lightning vuln.
  • Beastly Bile: Shared damage AoE on furthest player. Inflicts dark vuln.

5:27

Thunderbolt, Beastly Bile + Burst #1, Burst #2

  • Thunderbolt: Cone Aoes on three closest players. Inflicts lightning vuln.
  • Beastly Bile + Burst #1: Shared damage AoE on furthest player. Meteors hit by AoEs will explode in a circle and despawn.
    • Burst #1: Meteors hit by AoEs will explode in a circle and despawn.
    • Burst #2: Meteors hit by AoEs will explode in a circle and despawn.

5:34

Ecliptic Meteor

Marks one of the undamaged boulders. Room-wide AoE kills all players that don't hide behind the other boulder.

5:50

Beastly Fury

High raid damage.

5:57

Disgorge

Deactivates the effects of Ravening

Ravening 5 – Earth + Limit Cut

6:10

Ravening - Chimeric

6:21

Soul Surge

High raid damage.

6:29

Duality of Death #1, Duality of Death #2

  • Duality of Death #1: Fire IV on main target, Aero IV on second aggro. Both give elemental vuln.
  • Duality of Death #2: Fire IV on main target, Aero IV on second aggro. Both give elemental vuln.

6:38

Archaic Rockbreaker - Cast

Casts Shockwave and sends cracks that explode in circle AoEs later.

  • Shockwave: Knockback from center. Death if standing in the circle.

6:46

Archaic Rockbreaker - Pairs

AoEs on four players that must be shared with a partner.

6:52

Dualspell, Pile Pyre + Blizzard III

  • Pile Pyre: AoEs on all DPS or all supports that require one other player to share. If fire is empowered, the AoEs will be huge.
  • Blizzard III: Donut AoE around boss. If ice is empowered, the donut will be tighter with smaller Pile Pyre AoEs.

7:01

Gluttony's Augur

High raid damage.

7:13

Chimeric Succession, Icemeld #1, Icemeld #2

  • Chimeric Succession: Marks four players with limit cut markers. They will be hit with Icemeld in succession.
    • Icemeld #1: Large circle AoE on players with blue marker. Inflicts magic vuln.
    • Icemeld #2: Large circle AoE on players with blue marker. Inflicts magic vuln.

7:26

Front/Rear Firestrikes, Icemeld #3, Icemeld #4

  • Front/Rear Firestrikes: Shared AoE Firemeld on unmarked player > Swinging Kick
    • Firemeld: Shared AoE on an unmarked player.
    • Swinging Kick: 180° cleave in front of or behind boss based on "Front" or "Rear" naming.
      • Icemeld #3: Large circle AoE on players with blue marker. Inflicts magic vuln.
      • Icemeld #4: Large circle AoE on players with blue marker. Inflicts magic vuln.

7:36

Swinging Kick

180° cleave in front of or behind boss based on "Front" or "Rear" naming.

7:43

Two Minds

Same as Dualspell, but twice as fast.

7:51

Thunder III/Pile Pyre + Blizzard III

  • Thunder III: Line AoEs on all players. If thunder is empowered, the line AoEs will be very large.
  • Pile Pyre: AoEs on all DPS or all supports that require one other player to share. If fire is empowered, the AoEs will be huge.
  • Blizzard III: Donut AoE around boss. If ice is empowered, the donut will be tighter with smaller Pile Pyre AoEs.

7:52

Disgorge

Deactivates the effects of Ravening

Ravening 6 – Elements

8:02

Ravening - Mage

8:13

Soul Surge

High raid damage.

8:15

Dualspell, Thunder III + Blizzard III

  • Thunder III: Line AoEs on all players. If thunder is empowered, the line AoEs will be very large.
  • Blizzard III: Donut AoE around boss. If ice is empowered, the donut will be tighter with smaller Pile Pyre AoEs.

8:29

Gluttony's Augur

High raid damage.

8:36

Dualspell, Pile Pyre + Blizzard III

  • Pile Pyre: AoEs on all DPS or all supports that require one other player to share. If fire is empowered, the AoEs will be huge.
  • Blizzard III: Donut AoE around boss. If ice is empowered, the donut will be tighter with smaller Pile Pyre AoEs.

8:50

Duality of Death #1, Duality of Death #2

  • Duality of Death #1: Fire IV on main target, Aero IV on second aggro. Both give elemental vuln.
  • Duality of Death #2: Fire IV on main target, Aero IV on second aggro. Both give elemental vuln.

8:59

Dualspell, Thunder III + Blizzard III

  • Thunder III: Line AoEs on all players. If thunder is empowered, the line AoEs will be very large.
  • Blizzard III: Donut AoE around boss. If ice is empowered, the donut will be tighter with smaller Pile Pyre AoEs.

9:12

Gluttony's Augur

High raid damage.

9:25

Disgorge

Deactivates the effects of Ravening

9:35

Ravening Enrage

9:45

Soul Surge

High raid damage.

9:48

Disintigration

Enrage, guaranteed death.

Levinstrike Summoning & Scrambled Succession

Levinstrike Summoning is THE wall mechanic in P9S. While it’s impractical to make a 100% accurate guide to this mechanic, as random players receive certain roles each time, it is possible to make a guide to what each role must do. The player must then adapt quickly enough to understand what’s happening.

Our static uses the JP Strat, so that is what I’ll be covering here. See above for a Hector video that covers both this, and the other common strats.

Pt. 1: The Arena Setup

Excalidraw/Drawings/P9S/Levinstrike Summoning/1) Setup/P9S - Levinstrike Summoning - Start.excalidraw.svg This mechanic begins with Kokytos creating four walls, one at either each cardinal direction, or each intercardinal direction, along with four orbs. These orbs are labeled with one, three, five, and seven dots, respectively.

Then, each party member is assigned either:

  1. Dots representing two, four, six, and eight
  2. No dots at all.

The mechanics you need to resolve, as well as the order in which you resolve them, depends on what you are assigned.

Pt. 2: Example Scenario

P9S - Levinstrike Summoning - Part One Extra.excalidraw.svg Let’s say, for example, the outcome of dot assignment is as pictured above.


  • The players with dots will have to resolve the “out” and “tower” mechanics.
  • Players without dots will resolve the blue “divebomb” AoE mechanic, instead.

Kick One and Two

P9S - Levinstrike Summoning - Kick One.excalidraw.svg For the first kick, all players will begin by moving between orbs five and seven.

Then, the following happens:

  1. The first non-dot player with the divebomb icon moves immediately between the one and three orbs. After their AoE goes off, they return to where the rest of the party is.
  2. The player with two dots moves to the outside edge of the arena, still between orbs five and seven.
  3. The player with six dots has to soak the first tower. They watch Kokytos to see where they move (in this example, to the North). Kokytos kicks a ball to the opposite end of the arena (the South), causing a lightning AoE at that spot. Once that AoE happens, it leaves behind a tower that six moves into.

P9S - Levinstrike Summoning - Kick Two.excalidraw.svg The same steps are taken for kick two:

  1. Another non-dot player with the divebomb icon moves between the one and three orbs.
  2. The player with four dots moves to the outside edge of the arena, between five and seven.
  3. The player with eight dots looks to see where Kokytos moves to (the West), sees the ball fly to the East, waits for the lightning AoE, and moves in to soak the tower.

Kick Three and Four

At this point, everything swaps sides. Everyone has to take care to adjust for the move to the one and three orb side! P9S - Levinstrike Summoning - Kick Three.excalidraw.svg For kick three:

  1. The party’s new resting spot is between orbs one and three. Everyone without a mechanic this kick moves directly there.
  2. The non-dot player with the divebomb marker instead moves away from the party, and goes to the outside edge between five and seven (the former “out” spot).
  3. For the player with six dots, the new spot for “out” is the edge between one and three, where the divebombs went in the last two kicks.
  4. For the player with two dots, it’s their turn to take a tower. They look for where Kokytos has moved to (the East), sees the ball fly to the West, and, after the lightning AoE goes off, moves into the tower.

P9S - Levinstrike Summoning - Kick Four.excalidraw.svg Finally, kick four! This resolves much like kick three did:

  1. The non-dot player with the divebomb marker moves to the edge of the arena, between orbs five and seven.
  2. The player with eight dots moves to the outside edge of one and three.
  3. The player with four dots looks for Kokytos, sees them in the South, and sees the ball fly North. After the lightning AoE goes off, they move into the tower.
Table Of Contents
Resources
Videos
Hector- P9S Animated Guide
Hector- Levinstrike Summons Mini-Guide
Kokytos’ Movelist
Fight Timeline by Phase
Ravening 1 – Elements
Ravening 2 – Earth Combo
Ravening 3 – Limit Cut (Levinstrike Summoning)
Ravening 4 – Meteors
Ravening 5 – Earth + Limit Cut
Ravening 6 – Elements
Levinstrike Summoning & Scrambled Succession
Pt. 1: The Arena Setup
Pt. 2: Example Scenario
Kick One and Two
Kick Three and Four