
cssclass: meta-short, banner-tall, banner-move, vert-21
Aliases: Kokytos, P9S
banner: https://i.redd.it/po7lme76u33b1.jpg
sticker: vault//Style Guides/FFXIV Icons/svg/MoogleBasket.svg
Status: Complete
| Move Name | Description |
|---|---|
| Gluttony's Augur | High raid damage. |
| Ravening | Begins certain mechanics. Follows up with Soul Surge. |
| Soul Surge | High raid damage. |
| Duality of Death | Fire IV on main target, Aero IV on second aggro. Gives elemental vuln. |
| Dualspell | Uses Blizzard III and either Pile Pyre or Thunder III. |
| Blizzard III | Donut AoE around boss. If ice is empowered, the donut will be tighter, with smaller Pile Pyre AoEs. |
| Thunder III | Line AoEs on all players. If empowered, AoEs will be very large. |
| Pile Pyre | AoEs on all DPS or all Supports that require one other player to share. If fire is empowered, AoEs will be huge. |
| Disgorge | Deactivates elements from Ravening. |
| Ascendant Fist | Single target tank buster inflicting a bleed and a physical vuln. |
| Archaic Rockbreaker Cast | Casts Shockwave and sends cracks that explode in circle AoEs later. |
| Archaic Rockbreaker Pairs | AoEs on four players that must be shared with a partner. |
| Archaic Rockbreaker | Circle AoEs that explode at the ends of the cracks. |
| Shockwave | Knockback from center. Death if standing in the circle. |
| Front/Rear Combination | Combo attack Outside/Inside Roundhouse > Swinging Kick > Inside/Outside Roundhouse (opposite). |
| Swinging Kick | 180° cleave in front of or behind boss based on Front or Rear naming. |
| Outside/Inside Roundhouse | Telegraphed donut or point blank AoE. |
| Archaic Demolish | Shared AoEs on two players. |
| Levinstrike Summoning | Summons four lightning orbs. Orbs and four players get limit cut markers. |
| Scrambled Succession | Marks four players in succession with blue markers. Also starts the limit cut mechanic. |
| Shock | Boss kicks an orb into the wall in the limit cut order. |
| Firemeld | Boss jumps to a player in the limit cut order. Spawns tower which must be soaked. Gives lightning vuln. |
| Icemeld | Large circle AoE on players with blue marker. Inflicts magic vuln. |
| Two Minds | Same as Dualspell, except twice as fast. |
| Charybdis | Spawns four persistent AoEs. |
| Comet | Proximity AoEs from in between each Charybdis puddle. Spawns meteors, two damaged and two undamaged. |
| Burst | Meteors hit by the AoEs will explode in a circle AoE and despawn. |
| Thunderbolt | Cone AoEs on three closest players. Inflicts lightning vuln. |
| Beastly Bile | Shared damage AoE on furthest player. Inflicts dark vuln. |
| Ecliptic Meteor | Marks one of the undamaged boulders. Room-wide AoE that will kill all players that don't hide behind the other boulder. |
| Beastly Fury | High Raid Damage |
| Chimeric Succession | Marks four players with limit cut markers. They will be hit with Icemeld in succession. |
| Front/Rear Firestrikes | Shared AoE Firemeld on unmarked player > Swinging Kick |
0:07
High raid damage.
0:21
0:32
High raid damage.
0:42
Fire IV on main target, Aero IV on second aggro. Both give elemental vuln.
0:50
Fire IV on main target, Aero IV on second aggro. Both give elemental vuln.
0:55
1:08
1:21
1:42
Deactivates the effects of Ravening
1:50
2:01
High raid damage.
2:09
Single target tank buster inflicting a bleed and a physical vuln.
2:21
Casts Shockwave and sends cracks that explode in circle AoEs later.
2:28
AoEs on four players that must be shared with a partner.
2:29
Combo attack Outside/Inside Roundhouse > Swinging Kick > Inside/Outside Roundhouse (opposite of previous).
2:45
Shared AoEs on two players.
2:51
High raid damage.
3:02
Single target tank buster inflicting a bleed and a physical vuln.
3:14
Deactivates the effects of Ravening
3:24
3:35
High raid damage.
3:37
Summons 4 lightning orbs. Orbs and four players get limit cut markers.
3:44
4:18
Same as Dualspell, but twice as fast.
4:27
High raid damage.
4:36
Deactivates the effects of Ravening
4:46
4:57
High raid damage.
4:59
Spawns four persistent AoEs.
5:04
Proximity AoEs that form in-between each Charybdis puddle. Spawns meteors; two damaged, and two undamaged.
5:14
Shared damage AoE on furthest player. Inflicts dark vuln.
5:21
5:27
5:34
Marks one of the undamaged boulders. Room-wide AoE kills all players that don't hide behind the other boulder.
5:50
High raid damage.
5:57
Deactivates the effects of Ravening
6:10
6:21
High raid damage.
6:29
6:38
Casts Shockwave and sends cracks that explode in circle AoEs later.
6:46
AoEs on four players that must be shared with a partner.
6:52
7:01
High raid damage.
7:13
7:26
7:36
180° cleave in front of or behind boss based on "Front" or "Rear" naming.
7:43
Same as Dualspell, but twice as fast.
7:51
7:52
Deactivates the effects of Ravening
8:02
8:13
High raid damage.
8:15
8:29
High raid damage.
8:36
8:50
8:59
9:12
High raid damage.
9:25
Deactivates the effects of Ravening
9:35
9:45
High raid damage.
9:48
Enrage, guaranteed death.
Levinstrike Summoning is THE wall mechanic in P9S. While it’s impractical to make a 100% accurate guide to this mechanic, as random players receive certain roles each time, it is possible to make a guide to what each role must do. The player must then adapt quickly enough to understand what’s happening.
Our static uses the JP Strat, so that is what I’ll be covering here. See above for a Hector video that covers both this, and the other common strats.
This mechanic begins with Kokytos creating four walls, one at either each cardinal direction, or each intercardinal direction, along with four orbs. These orbs are labeled with one, three, five, and seven dots, respectively.
Then, each party member is assigned either:
The mechanics you need to resolve, as well as the order in which you resolve them, depends on what you are assigned.
Let’s say, for example, the outcome of dot assignment is as pictured above.
For the first kick, all players will begin by moving between orbs five and seven.
Then, the following happens:
The same steps are taken for kick two:
At this point, everything swaps sides. Everyone has to take care to adjust for the move to the one and three orb side!
For kick three:
Finally, kick four! This resolves much like kick three did: